Guides

COMPETITIVE
ECONOMY

Competitive 5v5 is MR12 bomb defusal — first to 13, with overtime when regulation ties. The round economy is where matches are actually won: managing your team's money across rounds matters as much as winning the duels. This guide covers the exact numbers the current pre-alpha build uses.

The Money Rules

$800
Starting money

Pistol-round wallet. Reset at match start and halftime.

$16,000
Money cap

Hard maximum. Every payout and refund is clamped to it.

$3,250
Round win

Standard win payout for eliminating the enemy or running out the clock as CT.

$3,500
Objective win

Winning by bomb explosion or defusal pays more than a plain elimination.

$300
Bomb plant

Paid to the planter, once per round — even if the round is lost.

$800
Plant loss team bonus

If the Ts plant but lose the round, the whole attacking side still gets paid.

$300
Defuse bonus

Paid to the player who completes the defuse.

$10,000
Overtime reset

Everyone starts each MR3-style overtime block with a fresh, even wallet.

The Loss Ladder

Losing rounds still pays — and consecutive losses pay more, up to a cap. This is why a lost eco round is not a wasted round: it builds your loss streak and funds the next gun round. Winning any round resets the ladder back to the bottom.

1st loss $1,400
2nd in a row $1,900
3rd in a row $2,400
4th in a row $2,900
5th+ in a row $3,400

Team-Buy Calls

The buy wheel includes built-in team-buy calls that broadcast your intended buy strategy through team chat. Buying as a team — everyone full, or everyone saving — is the single biggest coordination win in the mode.

ECO

Save round. Spend little or nothing, let the loss ladder build, and come back with a full buy next round.

FORCE

Spend what you have despite a weak wallet. High risk — a lost force usually means an eco follows.

HALF

Partial spend: keep enough in the bank to guarantee a full buy next round regardless of outcome.

FULL

Rifles, armor, and utility. The standard gun-round buy when the wallet allows it.

How the System Works

The buy window is short

Rounds open with a 15-second freeze and a 12-second buy window, inside your team's buy zone. Buying closes before the round goes live — decide fast and commit.

Buys are server-authoritative

Every purchase is re-validated by the server: buy window open, alive, inside your team's zone, correct team-restricted weapon, no duplicates, sufficient funds. A rejected buy rolls back cleanly.

Team kills cost money

Team-killing deducts $300 from your wallet on top of everything else it costs your team. Watch your spray.

Sell-back window

Misclicked? Purchases made this round can be sold back at the recorded price during the buy window. Picking up a dropped weapon invalidates the refund.

Duel has no economy

Duel 1v1 runs preset loadouts — no money, no buying. The economy is a Competitive-only system.

Skins are a separate wallet

Cosmetic credits in the Armory SHOP are a completely separate meta currency. They can never buy round-economy weapons, and round money can never buy skins.

Money buys the guns. Movement wins the fights.

Learn the movement mechanics that separate good players from great ones.